Thursday 24 April 2014

Internet Marketing Companies May Help Crowdfunded Games

By Robbie Sutter


Recently, an influx of new video games has been brought about on Kickstarter and these ideas have more than been able to earn the attention of many. "Mighty No. 9" is probably the best recent example that I can give you and I think that it goes to show just how much influence general public can have. How exactly have these games been able to gain such followings? In addition, can Internet marketing companies come into effect in order to help these games reach even greater levels of attention?

"Mighty No. 9," in my mind, did very strongly mainly because of how it was able to capture the spirit of a franchise that has been long ignored. Take into account that this project has the original creator of the "Mega Man" series in Keiji Inafune on board. Those who played games in that particular series can probably see a strong influence in this new franchise. I have to believe that the word "re-imagining" fits very well when it comes to this Kickstarter-facilitated project filled with the utmost potential.

Amongst the many actions that Capcom has been lambasted for by the gaming public, its reluctance to bring Mega Man titles to the fans has been one of the most criticized. One has to consider that the fans have been demanding new games and they have not been distributed, even though Mega Man is considered to be the company's poster character of sorts. How much success can a company gain without listening to the voices of their user base? Not a whole lot, I'm sure that Internet marketing companies would reply with.

If you want to make the most out of your Kickstarter project, advertising efforts should be seen at a high level. Demos can be brought into effect, especially if you want potential fans to be able to gain an idea of what your final project can prove itself to be. If it's a matter of advertising your project to a tremendous number of people, I feel as though Internet marketing companies should be brought to the forefront. All you have to do is look at authorities such as fishbat to see the potential they can have for awareness of your project.

I feel as though the majority of Kickstarter projects have been on rather unsteady ground for one reason or another. Amongst them, though, are a couple of gems that are able to attain tremendous amounts of money since there is a lot of trust built into them. Maybe there is a reputable name to take into account, Inafune being the example spoken about earlier. The gaming masses understand what kind of impact their influence has and it will be the type that is felt in the long term.




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