Saturday, 16 June 2018

The Internet Archive's History, By A Top Web Design Company

By Arthur Williams


There exists a bevy of educational websites, but some are more accessible than others. For those that enjoy information, whether it's related to text, audio, or what have you, it's possible that the Internet Archive is one of your hotspots. This is one of the biggest sites for informational purposes, as website development companies across the board can attest, but you may be curious to learn more about this site. For those that would like to know about its formation to where it is now, read on.

According to authorities on web design like Lounge Lizard, the Internet Archive was founded over two decades ago in 1996. It was founded by Brewster Kahle, the goal being to preserve the World Wide Web in a single location. Even though ample information was saved since then, it didn't become available to the public until 2001, and even then, the Internet wasn't the entity that we know it as today. Website development companies will say the same.

Even though the history of the Internet Archive may not be well-known, what many people are aware of is the sheer amount of content on the site. Everything from textbooks to podcasts is included, and more content is added each day. For a better understanding of this, the site in question hosts over 10 million books spanning various languages. In simplest terms, there is plenty of educational content for one to absorb.

There is a wealth of entertainment to be enjoyed courtesy of the Internet Archive, too. For instance, if you into classic computer games, there exist over 2,000 MS-DOS games spanning the operating system's nearly two-decade-long lifespan. Countless public domain films can be watched as well, including "Night of the Living Dead," "Nosferatu," and "House on Haunted Hill." These are just a few classic films that you can stream on the site for free.

As you can see, the information that is located on the Internet Archive is nothing short of extensive. In fact, more content will be added, which means that its potential is only limited by the work that is produced over time. It doesn't matter if it's a classic book, a notable soundbite, or a game that people remember from years ago. If it's worth keeping, and the rights are in order, chances are that it will be archived eventually.




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